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It only requires them to finish the game in the fastest way they know how.
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The trend of recording video files spread to other games as well, and with it, even more categories of speedrunning were established. For example, in Doom, a popular limitation was to use only fists and a pistol to kill all monsters, while another was to successfully make it through the game without killing any monsters at all.
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Gamers challenged their speedrunning by setting limitations or guidelines for their runs. The manifestation of the Doom and Quake online community inspired new categories of speedrunning. So, while Rogers was the first recognized speedrunning record-setter, he was also the first speedrunning cheater.ĭifferent games forged their own in-game specific speedruns However, fast-forward a few decades later, in 2017, a computer scientist set the record straight, so to speak, by proving that his time was actually mathematically impossible to obtain and the fastest achievable time was actually 5.57s. It wasn’t until the 1990s, with the help of the internet, that speedrunning truly began to take off.
BURNOUT PARADISE SPEEDRUN PROFESSIONAL
This brought Rogers fame in the gaming community and led him to become the world’s first paid professional gamer. In 1982, gaming enthusiast, Todd Rogers, did just that with a world-record time of 5.51s. Shortly thereafter, in 1980, Activision released a similar game titled “Dragster.” The objective of these games was to complete a drag race as quickly as possible.ĭragster then released a promotion inviting people to take pictures of their screens if they finished a race in under 6 seconds-the in-house record was 5.64s. The first game to utilize the fundamentals of speedrunning was the 1977 game “Drag Race,” by Kee Games. While speedrunning may seem to be a modern development, technically the concept has been around for decades. Now, let’s quickly explore the history of speedrunning and see how it became popular today. In reality, though, gamers attempt speedrunning because it sparks new life into their once loved games by creating new challenges, and reinvigorating a gamer’s competitive nature. By some, it was perceived to ruin the immersive experience of gaming and didn’t show proper appreciation for the game. The history of speedrunning is complex, though, and in its beginning stages, many gamers were opposed to this style of play. To put it simply, it is the complete playthrough of a video game, or section of a video game, in the fastest way possible.